Martial Disciplines were added by Tome of Battle. There is a Centaur who is now taking levels in Knight.Back to Main Page → 3.5e Homebrew → Class Ability ComponentsĪdd your own Maneuver to Dungeons & Dragons Wiki by clicking the link and following the instructions. So far, Entangling Exhalation has been working rather well, though. There is a Silver Dragon Shaman who only shows up about half the time, unfortunately, as I would like a better chance to see what this thing can do. He was replaced by a Desert Wind specialist Sword Sage. There was a Warblade, who sadly died at the hands of a troll he taunted, then missed when attempting his Concentration check= DMG maneuver. The campaign has a Crusader, and can almost automatically negate an attack against an adjacent ally 1/combat. I would allow the Factotem from Dungeonscape, but none of us have the book. The Players are limited to PH2, Bo9S, and Miniatures Handbook for selecting their classes. The Complete Series classes exist, but are for NPCs only. The classes from the Player's Handbook do not exist. So if the warblade were to fight against a wizard, use this stance, along with "moment of perfect mind," "diamond defense", and "iron heart focus" against a mage who would use three "dominate persons" in one round. I'll check about the above mentioned Diamon Mind feats though - just in case none of them work with bows.ĮDIT: Also, I'd like to add that stance of alacricity helps the warblade recover his saving throw maneuvers since it causes one "counter" to not be an immediate action. The warblade in question was elven, so he had a long bow just in case he were ever caught in a dangerous position where a dragon or a baalor was flying around hurling fireballs at him. For the diamond mind maneuvers that sub in saving throws for concentration checks, I think it can even be used with ranged weapons. The Warblade can stand toe to toe against a wizard or cleric - a fighter can't.Īs for the gentleman who said that ranged weapons cannot work with maneuvers, I think that was only for strikes and the like. Assuming that in the 3 rounds, the wizard could probably get six spells off at most, and three more if he quickens them, that gives the warblade a fair chance at saving against them and not being "instantkilled" so as to have a fighting chance at cutting through the "squishy" wizard. Then he could use the next round to recover the maneuvers and attack. If the hypothetical Warblade uses an immediate action to sub in his concentration check, he could subsequently use Strike of perfect clarity and follow up with Raging Mongoose and Time Stands still in the following round. Since the warblade already has good fortitude saving throws and receives an intelligence bonus for reflex saves, he can use those in case the wizard is continuously spamming spells mercilessly. At level twenty, one for the will saving throw, one for the relex saving throw, two for the fortitude saving throw, a strike of perfect clarity, Raging Mongoose, and Time Stands still. I was using as my comparison a level 20 warblade though- and he could still keep a couple of maneuvers of action before thought or moment of perfect mind readied.
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